Come to Pass - Legendary Auto Rifle

Come to Pass is an Auto Rifle Arc Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Auto Rifle - Arc - Primary - High-Impact Frame

Source: Wellspring Boss Golmag, Warden of the Spring

Always be mindful of the repeat offender.

Weapon frame

High-Impact Frame

Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Base stats

StatValue
Impact31
Range78
Stability26
Handling31
Reload Speed34
Aim Assistance54
Zoom16
Airborne Effectiveness9
Ammo Generation54
Rounds Per Minute400
Magazine31
Recoil Direction83

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Accurized Rounds
    This weapon can fire longer distances.
    • Increases range
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Tactical Mag
    This weapon has multiple tactical improvements.
    • Slightly increases stability
    • Increases reload speed
    • Slightly increases magazine size
  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Steady Rounds
    This magazine is optimized for recoil control.
    • Greatly increases stability
    • Slightly decreases range
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed

Left column perks

  • Compulsive Reloader
    Grants increased reload speed when close to full magazine.
  • Genesis
    Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Triple Tap
    Rapidly landing precision hits will return one round to the magazine.
  • Shoot to Loot
    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Stats for All
    Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
  • Perpetual Motion
    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
  • Supercharged Magazine
    While amplified, ammo is gradually transferred from reserves to the magazine.

    While in Speed Booster, ammo regenerates faster and overflows the magazine.
  • Trickle Charge
    Receiving or discharging Bolt Charge partially loads the magazine from reserves.

Right column perks

  • Dragonfly
    Precision kills create an elemental damage explosion.
  • Wellspring
    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Adaptive Munitions
    This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
  • Turnabout
    Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
  • One for All
    Hitting three separate targets increases damage for a moderate duration.
  • Golden Tricorn
    Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Jolting Feedback
    Dealing repeated damage with this weapon inflicts Jolt.

    While amplified, Jolt is applied faster.
  • Rolling Storm
    Final blows grant Bolt Charge.
    While amplified, final blows grant additional Bolt Charge.

Origin trait or grip options

  • Psychohack
    Sustained damage from this weapon exhausts the target for a short duration.

    Exhausted targets deal reduced outgoing damage.

Masterwork options