The Third Axiom - Legendary Pulse Rifle

The Third Axiom is a Pulse Rifle Arc Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Pulse Rifle - Arc - Primary - Adaptive Frame

Source: Complete strikes and earn rank-up packages from Commander Zavala.

Don't tell me the odds.

Weapon frame

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Base stats

StatValue
Impact29
Range49
Stability55
Handling47
Reload Speed46
Aim Assistance66
Zoom18
Airborne Effectiveness10
Ammo Generation47
Rounds Per Minute390
Magazine36
Recoil Direction74

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Armor-Piercing Rounds
    Rounds cause extra damage to combatants' shields and overpenetrate targets.
    • Slightly increases range
  • High-Caliber Rounds
    Shots from this weapon knock the target back farther.
    • Slightly increases range
  • Ricochet Rounds
    Rounds ricochet off hard surfaces.
    • Increases stability
    • Slightly increases range
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed
  • Light Mag
    Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Left column perks

  • Slideways
    Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
  • Surplus
    Increases handling, reload speed, and stability for each fully charged ability.
  • Killing Wind
    Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Feeding Frenzy
    Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Moving Target
    Increased movement speed and target acquisition when moving while aiming down sights.
  • Genesis
    Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Zen Moment
    Causing damage with this weapon reduces recoil and flinch over time.
  • Rangefinder
    Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Subsistence
    Defeating targets partially reloads the magazine from reserves.
  • Hip-Fire Grip
    Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Slideshot
    Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
  • Quickdraw
    This weapon can be drawn unbelievably fast.

Right column perks

  • One for All
    Hitting three separate targets increases damage for a moderate duration.
  • Unrelenting
    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Thresh
    Killing combatants with this weapon generates a small amount of Super energy.
  • Multikill Clip
    Reloading grants increased damage based on the number of rapid final blows made beforehand.
  • Sympathetic Arsenal
    Reloading after a final blow also reloads stowed weapons.
  • Dragonfly
    Precision kills create an elemental damage explosion.
  • Disruption Break
    Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
  • Opening Shot
    Improved accuracy and range on the opening shot of attack.
  • Headseeker
    Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the perk is active refresh the time.
  • Vorpal Weapon
    Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Rampage
    Kills with this weapon temporarily grant increased damage. Stacks 3x.
  • Elemental Capacitor
    Increased stats based on the currently equipped Super.
    • [Solar] increases your reload speed.
    • [Arc] increases handling.
    • [Void] increases stability.
    • [Stasis] moderately controls recoil and increases movement speed when aiming down sights.
    • [Strand] increases airborne effectiveness.

Origin trait or grip options

  • Vanguard's Vindication
    Final blows with this weapon grant a small amount of health.

Masterwork options