Zephyr - Legendary Sword
Zephyr is a Sword Stasis Heavy in Destiny 2. Review its base stats, perk pool, and masterwork options.
Weapon overview
Sword - Stasis - Heavy - Adaptive Frame
Source: Dawning 2022
In the cold of winter, we remember that the warm west wind will blow again.
Weapon frame
Adaptive Frame
[Heavy Attack] : Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Base stats
| Stat | Value |
|---|---|
| Impact | 60 |
| Swing Speed | 40 |
| Charge Rate | 20 |
| Guard Resistance | 0 |
| Guard Endurance | 0 |
| Ammo Capacity | 67 |
| Magazine | 50 |
Available perks
Barrel or sight options
- Hungry Edge
Increased sword ammo. - Enduring Blade
Greatly increased sword ammo at the cost of damage. - Honed Edge
Increased sword damage. - Jagged Edge
Increased damage at the cost of sword ammo. - Tempered Edge
Increased sword damage and ammo.
Magazine or battery options
- Balanced Guard
Sword Guard has balanced overall defenses. - Burst Guard
Sword Guard has high resistance, but low endurance. - Enduring Guard
Sword Guard has high endurance, but low resistance. - Heavy Guard
Sword Guard has high overall defenses, but lowers charge rate. - Swordmaster's Guard
Sword Guard has low overall defenses, but increases charge rate.
Left column perks
- Relentless Strikes
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo. - Tireless Blade
Sword ammo granted for every other powered sword kill. - Thresh
Killing combatants with this weapon generates a small amount of Super energy. - Unrelenting
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill. - Duelist's Trance
Sword final blows grant increased charge rate and defense until this weapon is stowed. - Wellspring
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities. - Turnabout
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield. - Osmosis
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until you stow it.
Right column perks
- En Garde
Quick attacks immediately after swapping to this sword do additional damage. - Assassin's Blade
Sword final blows boost movement speed and damage. - Surrounded
This weapon gains bonus damage when three or more enemies are in close proximity. - Whirlwind Blade
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect. - Vorpal Weapon
Increased damage against bosses, vehicles, and Guardians with their Super active. - Chain Reaction
Each final blow with this weapon creates an elemental damage explosion. - Cold Steel
Powered Sword hits slow targets.
Origin trait or grip options
- Dawning Surprise
Defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Masterwork options
- Impact