Punching Out - Legendary Sidearm

Punching Out is a Sidearm Solar Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Sidearm - Solar - Primary - Rapid-Fire Frame

Source: Complete strikes and earn rank-up packages from Commander Zavala.

Time to close up.

Weapon frame

Rapid-Fire Frame

Full auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.

Base stats

StatValue
Impact35
Range21
Stability63
Handling52
Reload Speed43
Aim Assistance56
Zoom12
Airborne Effectiveness12
Ammo Generation65
Rounds Per Minute450
Magazine16
Recoil Direction88

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Armor-Piercing Rounds
    Rounds cause extra damage to combatants' shields and overpenetrate targets.
    • Slightly increases range
  • High-Caliber Rounds
    Shots from this weapon knock the target back farther.
    • Slightly increases range
  • Ricochet Rounds
    Rounds ricochet off hard surfaces.
    • Increases stability
    • Slightly increases range
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed
  • Light Mag
    Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Left column perks

  • Overflow
    Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
  • Killing Wind
    Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Feeding Frenzy
    Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Tunnel Vision
    Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
  • Surplus
    Increases handling, reload speed, and stability for each fully charged ability.
  • Subsistence
    Defeating targets partially reloads the magazine from reserves.
  • Grave Robber
    Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
  • Quickdraw
    This weapon can be drawn unbelievably fast.
  • Rangefinder
    Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Threat Detector
    Increased reload, stability, and handling when enemies are in close proximity.
  • Moving Target
    Increased movement speed and target acquisition when moving while aiming down sights.
  • Encore
    Final blows grant a stacking stability, range, and accuracy bonus to this weapon. Precision final blows grant more stacks.

Right column perks

  • Adrenaline Junkie
    This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Frenzy
    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
  • High-Impact Reserves
    Rounds at the end of the magazine deal more damage.
  • Harmony
    Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Elemental Capacitor
    Increased stats based on the currently equipped Super.
    • [Solar] increases your reload speed.
    • [Arc] increases handling.
    • [Void] increases stability.
    • [Stasis] moderately controls recoil and increases movement speed when aiming down sights.
    • [Strand] increases airborne effectiveness.
  • Kill Clip
    Reloading after a kill grants increased damage.
  • Wellspring
    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Swashbuckler
    This weapon gains increased damage from melee kills and kills with this weapon.
  • Surrounded
    This weapon gains bonus damage when three or more enemies are in close proximity.
  • Unrelenting
    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Thresh
    Killing combatants with this weapon generates a small amount of Super energy.
  • Snapshot Sights
    Faster time to aim down sights.

Origin trait or grip options

  • Vanguard's Vindication
    Final blows with this weapon grant a small amount of health.
  • Suros Synergy
    Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.

Masterwork options