Lethophobia - Legendary Combat Bow
Lethophobia is a Combat Bow Void Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.
Weapon overview
Combat Bow - Void - Primary - Lightweight Frame
Source: Season of the Wish Activities
By day the frolic, and the dance by night.
Weapon frame
Lightweight Frame
Recurve Bow. Draw quickly and move faster while this weapon is equipped.
[Reload] : Use while drawn to cancel the shot.
Base stats
| Stat | Value |
|---|---|
| Impact | 68 |
| Accuracy | 23 |
| Stability | 56 |
| Handling | 62 |
| Reload Speed | 60 |
| Aim Assistance | 77 |
| Zoom | 18 |
| Airborne Effectiveness | 16 |
| Ammo Generation | 63 |
| Draw Time | 567 |
| Recoil Direction | 52 |
| Charge Time | 80 |
Available perks
Barrel or sight options
- Agile Bowstring
Durable yet light bowstring.
• Greatly increases handling speed
• Slightly increases stability - Tactile String
Stable, high-friction bowstring.
• Slightly increases accuracy
• Increases stability - Elastic String
Excellent snapback.
• Decreases accuracy
• Faster draw time
• Slightly increases handling speed - Flexible String
Light and easy to draw.
• Slightly faster draw time
• Slightly decreases accuracy
• Increases handling speed - High Tension String
Tightly strung bow.
• Greatly increases accuracy
• Slightly slower draw time
• Slightly decreases stability - Natural String
Simple balanced string.
• Slightly increases accuracy
• Slightly increases handling speed
• Slightly increases stability - Polymer String
Unbreakable bowstring.
• Slightly increases accuracy
• Slightly faster draw time
Magazine or battery options
- Carbon Arrow Shaft
Light and stable shaft material.
• Increases stability - Compact Arrow Shaft
Thinner arrows to increase nocking speed and weapon handling.
• Increases handling speed
• Increases reload speed - Fiberglass Arrow Shaft
Heavy and consistent.
• Greatly increases accuracy
• Slightly decreases stability - Helical Fletching
Aerodynamic and light.
• Slightly increases accuracy
• Slightly increases stability - Natural Fletching
Feather-light with good control.
• Slightly decreases accuracy
• Greatly increases stability - Straight Fletching
Modern fletching for straight paths.
• Increases accuracy
Left column perks
- Permeability
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon. - Steady Hands
Kills provide improved handling for all weapons for a short duration. - Slickdraw
Significantly increases handling, significantly decreases target acquisition. - Impulse Amplifier
Massively increases projectile velocity, increases reload speed. - Repulsor Brace
Defeating a Void-debuffed target grants an overshield. - Successful Warm-Up
Each final blow increases charge/draw speed. - Enlightened Action
Dealing damage improves reload speed and handling.
Right column perks
- High Ground
Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximum number of stacks. - Surrounded
This weapon gains bonus damage when three or more enemies are in close proximity. - Explosive Head
Arrows explode after a short delay. - Disruption Break
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period. - Deconstruct
Dealing sustained damage grants bonus damage against vehicles and constructs and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress.
Constructs include barricades, turrets, Stasis crystals, and other objects created in the field. - Golden Tricorn
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration. - Attrition Orbs
Dealing sustained damage creates an Orb of Power.
Origin trait or grip options
- Dragon's Vengeance
When an ally dies or you reach critical health, this weapon's magazine refills, and it gains bonus range, charge rate, and handling.
Masterwork options
- Stability
- Handling
- Reload Speed
- Charge Time
- Draw Time
- Target Acquisition