Gunburn - Legendary Submachine Gun

Gunburn is a Submachine Gun Kinetic Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Submachine Gun - Kinetic - Primary - Lightweight Frame

Source: Festival of the Lost

Forget your UV protection.

Weapon frame

Lightweight Frame

Superb handling. Move faster with this weapon equipped.

Base stats

StatValue
Impact15
Range25
Stability37
Handling66
Reload Speed28
Aim Assistance53
Zoom14
Airborne Effectiveness20
Ammo Generation60
Rounds Per Minute900
Magazine38
Recoil Direction94

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Accurized Rounds
    This weapon can fire longer distances.
    • Increases range
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Tactical Mag
    This weapon has multiple tactical improvements.
    • Slightly increases stability
    • Increases reload speed
    • Slightly increases magazine size
  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Steady Rounds
    This magazine is optimized for recoil control.
    • Greatly increases stability
    • Slightly decreases range
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed

Left column perks

  • Bewildering Burst
    Reloading this weapon after defeating a target causes the next hit to launch a Kinetic projectile that detonates into a disorienting blast.
  • Lone Wolf
    Slightly improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no nearby allies.
  • Threat Detector
    Increased reload, stability, and handling when enemies are in close proximity.
  • Stats for All
    Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
  • Recycled Energy
    Reloading after defeating targets grants energy to your lowest charged ability.
  • Pugilist
    Final blows with this weapon generate melee energy.
    Dealing melee damage briefly improves this weapon's handling.
  • Lead From Light
    Picking up an Orb of Power causes your next final blow with this weapon to grant bonus Special ammo meter progress.

Right column perks

  • Attrition Orbs
    Dealing sustained damage creates an Orb of Power.
  • Kinetic Tremors
    Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • Ancillary Ordinance
    Rapid elemental final blows and final blows on targets affected by elemental debuffs periodically prepare a homing micro-missile, which is launched from your target after this weapon's next final blow. Multiple missiles can be prepared.
  • Target Lock
    Damage increases the longer this weapon remains on a target.
  • One for All
    Hitting three separate targets increases damage for a moderate duration.
  • Wellspring
    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Binary Orbit
    Elemental final blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void weapons. Light final blows boost Stasis, Strand, and Kinetic weapons.

Origin trait or grip options

  • Search Party
    This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
  • Veist Stinger
    Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

Masterwork options