Goldtusk - Legendary Sword

Goldtusk is a Sword Arc Heavy in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Sword - Arc - Heavy - Lightweight Frame

Source: Open Legendary engrams and earn faction rank-up packages.

An Earth artifact, refashioned to suit the Emperor's modest tastes.

Weapon frame

Lightweight Frame

[Heavy Attack] : Launch a heavy dash attack.
Heavy attacks are stronger with full energy.

Base stats

StatValue
Impact60
Swing Speed80
Charge Rate20
Guard Resistance0
Guard Endurance0
Ammo Capacity84
Magazine70

Available perks

Barrel or sight options

  • Hungry Edge
    Increased sword ammo.
  • Enduring Blade
    Greatly increased sword ammo at the cost of damage.
  • Honed Edge
    Increased sword damage.
  • Jagged Edge
    Increased damage at the cost of sword ammo.
  • Tempered Edge
    Increased sword damage and ammo.

Magazine or battery options

  • Relentless Strikes
    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
  • Valiant Charge
    Receiving damage while guarding temporarily increases Sword lunge distance.
  • Assassin's Blade
    Sword final blows boost movement speed and damage.
  • Tireless Blade
    Sword ammo granted for every other powered sword kill.
  • Unrelenting
    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Duelist's Trance
    Sword final blows grant increased charge rate and defense until this weapon is stowed.

Left column perks

  • Counterattack
    Blocking an attack immediately after guarding increases damage for a short duration.
  • Whirlwind Blade
    Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
  • Harmony
    Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Chain Reaction
    Each final blow with this weapon creates an elemental damage explosion.
  • Adrenaline Junkie
    This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • One for All
    Hitting three separate targets increases damage for a moderate duration.

Right column perks

  • Swordmaster's Guard
    Sword Guard has low overall defenses, but increases charge rate.

Origin trait or grip options

  • To Excess
    Final blows with this weapon while your Super is full grant a bonus to melee and grenade stat for a moderate duration.
  • Veist Stinger
    Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

Masterwork options