Goldtusk - Legendary Sword
Goldtusk is a Sword Arc Heavy in Destiny 2. Review its base stats, perk pool, and masterwork options.
Weapon overview
Sword - Arc - Heavy - Lightweight Frame
Source: Open Legendary engrams and earn faction rank-up packages.
An Earth artifact, refashioned to suit the Emperor's modest tastes.
Weapon frame
Lightweight Frame
[Heavy Attack] : Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Base stats
| Stat | Value |
|---|---|
| Impact | 60 |
| Swing Speed | 80 |
| Charge Rate | 20 |
| Guard Resistance | 0 |
| Guard Endurance | 0 |
| Ammo Capacity | 84 |
| Magazine | 70 |
Available perks
Barrel or sight options
- Hungry Edge
Increased sword ammo. - Enduring Blade
Greatly increased sword ammo at the cost of damage. - Honed Edge
Increased sword damage. - Jagged Edge
Increased damage at the cost of sword ammo. - Tempered Edge
Increased sword damage and ammo.
Magazine or battery options
- Relentless Strikes
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo. - Valiant Charge
Receiving damage while guarding temporarily increases Sword lunge distance. - Assassin's Blade
Sword final blows boost movement speed and damage. - Tireless Blade
Sword ammo granted for every other powered sword kill. - Unrelenting
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill. - Duelist's Trance
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Left column perks
- Counterattack
Blocking an attack immediately after guarding increases damage for a short duration. - Whirlwind Blade
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect. - Harmony
Final blows with other weapons improve this weapon's damage and performance for a short duration. - Chain Reaction
Each final blow with this weapon creates an elemental damage explosion. - Adrenaline Junkie
This weapon gains increased damage and handling from final blows with grenades or this weapon. - One for All
Hitting three separate targets increases damage for a moderate duration.
Right column perks
- Swordmaster's Guard
Sword Guard has low overall defenses, but increases charge rate.
Origin trait or grip options
- To Excess
Final blows with this weapon while your Super is full grant a bonus to melee and grenade stat for a moderate duration. - Veist Stinger
Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.
Masterwork options
- Impact