Zephyr - Legendary Sword
Zephyr is a Sword Stasis Heavy in Destiny 2. Review its base stats, perk pool, and masterwork options.
Weapon overview
Sword - Stasis - Heavy - Adaptive Frame
Source: Earned during the seasonal Dawning event.
In the cold of winter, we remember that the warm west wind will blow again.
Weapon frame
Adaptive Frame
[Heavy Attack] : Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Base stats
| Stat | Value |
|---|---|
| Impact | 60 |
| Swing Speed | 40 |
| Charge Rate | 20 |
| Guard Resistance | 0 |
| Guard Endurance | 0 |
| Ammo Capacity | 67 |
| Magazine | 50 |
Available perks
Barrel or sight options
- Hungry Edge
Increased sword ammo. - Enduring Blade
Greatly increased sword ammo at the cost of damage. - Honed Edge
Increased sword damage. - Jagged Edge
Increased damage at the cost of sword ammo. - Tempered Edge
Increased sword damage and ammo.
Magazine or battery options
- Balanced Guard
Sword Guard has balanced overall defenses. - Burst Guard
Sword Guard has high resistance, but low endurance. - Enduring Guard
Sword Guard has high endurance, but low resistance. - Heavy Guard
Sword Guard has high overall defenses, but lowers charge rate. - Swordmaster's Guard
Sword Guard has low overall defenses, but increases charge rate.
Left column perks
- Duelist's Trance
Sword final blows grant increased charge rate and defense until this weapon is stowed. - Relentless Strikes
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo. - Tireless Blade
Sword ammo granted for every other powered sword kill. - Rimestealer
Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor. - Valiant Charge
Receiving damage while guarding temporarily increases Sword lunge distance. - Strategist
Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability. - Attrition Orbs
Dealing sustained damage creates an Orb of Power.
Right column perks
- Cold Steel
Powered Sword hits slow targets. - Whirlwind Blade
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect. - Collective Action
Collecting an Elemental pickup or destroying a Tangle grants this weapon a stacking period of increased damage. Throwing a Tangle provides additional time.
Elemental pickups include [Solar]Firesprites, [Void]Void Breaches, [Arc]Ionic Traces, [Stasis]Stasis Shards, and [Strand]Strand Tangles. - Vorpal Weapon
Increased damage against bosses, vehicles, and Guardians with their Super active. - One for All
Hitting three separate targets increases damage for a moderate duration. - Chain Reaction
Each final blow with this weapon creates an elemental damage explosion. - Surrounded
This weapon gains bonus damage when three or more enemies are in close proximity.
Origin trait or grip options
- Dawning Surprise
Defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Masterwork options
- Impact