The Summoner - Legendary Auto Rifle

The Summoner is an Auto Rifle Solar Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Auto Rifle - Solar - Primary - Adaptive Frame

Source: Trials of Osiris Wins

Join the dance of fire and birth.

Weapon frame

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Base stats

StatValue
Impact21
Range40
Stability41
Handling70
Reload Speed56
Aim Assistance62
Zoom16
Airborne Effectiveness24
Ammo Generation51
Rounds Per Minute600
Magazine41
Recoil Direction57

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Armor-Piercing Rounds
    Rounds cause extra damage to combatants' shields and overpenetrate targets.
    • Slightly increases range
  • High-Caliber Rounds
    Shots from this weapon knock the target back farther.
    • Slightly increases range
  • Ricochet Rounds
    Rounds ricochet off hard surfaces.
    • Increases stability
    • Slightly increases range
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed
  • Light Mag
    Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Left column perks

  • Dynamic Sway Reduction
    Improves accuracy and stability while continuously holding down the trigger.
  • Subsistence
    Defeating targets partially reloads the magazine from reserves.
  • Zen Moment
    Causing damage with this weapon reduces recoil and flinch over time.
  • Heal Clip
    Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
  • Lone Wolf
    Slightly improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no nearby allies.
  • Perpetual Motion
    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.

Right column perks

  • Onslaught
    Final blows with this weapon increase its rate of fire.
  • Kill Clip
    Reloading after a kill grants increased damage.
  • Tap the Trigger
    Grants a short period of increased stability and accuracy on initial trigger pull.
  • Target Lock
    Damage increases the longer this weapon remains on a target.
  • Incandescent
    Defeating a target spreads scorch to those nearby.
    More powerful combatants and opposing Guardians cause scorch in a larger radius.
  • Burning Ambition
    Dealing sustained damage scorches the target. Dealing damage to a scorched target inflicts scorch.
  • Desperate Measures
    Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.

Origin trait or grip options

  • Fleet Footed
    Dealing damage grants you a short window of increased movement speed and airborne effectiveness. Landing a final blow increases these effects.
  • Roar of Battle
    Being in combat for a short duration increases handling and stability.
  • Wild Card
    Final blows with this weapon have a chance to create experimental submunitions at the target's location.

Masterwork options