Mercury-A - Legendary Combat Bow
Mercury-A is a Combat Bow Kinetic Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.
Weapon overview
Combat Bow - Kinetic - Primary - High-Impact Longbow
Source: The Edge of Fate Activities
"Proof of good faith is key to cooperation and, ultimately, friendship." —William Moffat, DEO Director
Weapon frame
High-Impact Longbow
High-power draw with over-penetrating arrows.
Base stats
| Stat | Value |
|---|---|
| Impact | 92 |
| Accuracy | 50 |
| Stability | 70 |
| Handling | 20 |
| Reload Speed | 30 |
| Aim Assistance | 50 |
| Zoom | 18 |
| Airborne Effectiveness | 16 |
| Ammo Generation | 50 |
| Draw Time | 767 |
| Recoil Direction | 58 |
| Charge Time | 10 |
Available perks
Barrel or sight options
- Agile Bowstring
Durable yet light bowstring.
• Greatly increases handling speed
• Slightly increases stability - Tactile String
Stable, high-friction bowstring.
• Slightly increases accuracy
• Increases stability - Elastic String
Excellent snapback.
• Decreases accuracy
• Faster draw time
• Slightly increases handling speed - Flexible String
Light and easy to draw.
• Slightly faster draw time
• Slightly decreases accuracy
• Increases handling speed - High Tension String
Tightly strung bow.
• Greatly increases accuracy
• Slightly slower draw time
• Slightly decreases stability - Natural String
Simple balanced string.
• Slightly increases accuracy
• Slightly increases handling speed
• Slightly increases stability - Polymer String
Unbreakable bowstring.
• Slightly increases accuracy
• Slightly faster draw time
Magazine or battery options
- Carbon Arrow Shaft
Light and stable shaft material.
• Increases stability - Compact Arrow Shaft
Thinner arrows to increase nocking speed and weapon handling.
• Increases handling speed
• Increases reload speed - Fiberglass Arrow Shaft
Heavy and consistent.
• Greatly increases accuracy
• Slightly decreases stability - Helical Fletching
Aerodynamic and light.
• Slightly increases accuracy
• Slightly increases stability - Natural Fletching
Feather-light with good control.
• Slightly decreases accuracy
• Greatly increases stability - Straight Fletching
Modern fletching for straight paths.
• Increases accuracy
Left column perks
- Successful Warm-Up
Each final blow increases charge/draw speed. - Rapid Hit
Rapid precision hits temporarily increase stability and reload speed. - Built to Blast
Gain aim assist, stability, and flinch resistance while you have Woven Mail, Frost Armor, or Void Overshield. - Tunnel Vision
Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration. - Demolitionist
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves. - Attrition Orbs
Dealing sustained damage creates an Orb of Power.
Right column perks
- Kinetic Tremors
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets. - Adagio
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time. - Adrenaline Junkie
This weapon gains increased damage and handling from final blows with grenades or this weapon. - Precision Instrument
Dealing sustained damage increases precision damage. - Elemental Honing
Dealing unique elemental damage grants this weapon a stacking damage bonus. This bonus is increased for kinetic weapons. - High Ground
Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximum number of stacks.
Origin trait or grip options
- Vanguard Determination
After using your class ability, final blows with this weapon grant you bonus damage resistance. - Häkke Breach Armaments
This weapon deals increased damage against vehicles and constructs.
Constructs include barricades, turrets, Stasis crystals, and other objects created in the field. - Tenacity
When targets are nearby, final blows grant weapon damage, reload speed, and handling until the wielder's death.
Masterwork options
- Stability
- Handling
- Reload Speed
- Charge Time
- Draw Time
- Target Acquisition