Seventh Seraph Carbine - Legendary Auto Rifle

Seventh Seraph Carbine is an Auto Rifle Kinetic Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Auto Rifle - Kinetic - Primary - Precision Frame

Source: Cosmodrome

The old workhorse, still with many years to give.

Weapon frame

Precision Frame

This weapon's recoil pattern is more predictably vertical.

Base stats

StatValue
Impact29
Range63
Stability39
Handling39
Reload Speed41
Aim Assistance39
Zoom16
Airborne Effectiveness17
Ammo Generation51
Rounds Per Minute450
Magazine34
Recoil Direction74

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Seraph Rounds
    Rounds overpenetrate targets and bounce off hard surfaces.
    • Slightly increases range
    • Increases stability
  • Accurized Rounds
    This weapon can fire longer distances.
    • Increases range
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Tactical Mag
    This weapon has multiple tactical improvements.
    • Slightly increases stability
    • Increases reload speed
    • Slightly increases magazine size
  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Steady Rounds
    This magazine is optimized for recoil control.
    • Greatly increases stability
    • Slightly decreases range
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed

Left column perks

  • Reconstruction
    This weapon slowly reloads itself over time, up to double capacity.
  • Fourth Time's the Charm
    Rapidly landing precision hits will return two rounds to the magazine.
  • Stopping Power
    This weapon's Kinetic ordinance can more easily stagger combatants, and grant increased target acquisition and damage against low-health targets.
  • Attrition Orbs
    Dealing sustained damage creates an Orb of Power.
  • Dynamic Sway Reduction
    Improves accuracy and stability while continuously holding down the trigger.
  • Ambitious Assassin
    Overflows the magazine based on the number of rapid kills before reloading.
  • Enlightened Action
    Dealing damage improves reload speed and handling.

Right column perks

  • Target Lock
    Damage increases the longer this weapon remains on a target.
  • Onslaught
    Final blows with this weapon increase its rate of fire.
  • All-Star
    Collecting ammo loads this weapon from reserves and enhances its damage and reload speed for a duration.

    Collecting Heavy ammo grants more time.
  • Collective Action
    Collecting an Elemental pickup or destroying a Tangle grants this weapon a stacking period of increased damage. Throwing a Tangle provides additional time.

    Elemental pickups include [Solar]Firesprites, [Void]Void Breaches, [Arc]Ionic Traces, [Stasis]Stasis Shards, and [Strand]Strand Tangles.
  • Kinetic Tremors
    Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • Ancillary Ordinance
    Rapid elemental final blows and final blows on targets affected by elemental debuffs periodically prepare a homing micro-missile, which is launched from your target after this weapon's next final blow. Multiple missiles can be prepared.
  • Frenzy
    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

Origin trait or grip options

  • Eyes Up
    This weapon gains reload speed, range, and slightly increased damage against combatants for a short time when combat begins.

    Final blows extend and enhance this bonus.
  • Rasputin's Arsenal
    Breaking a target's shield partially reloads this weapon's magazine.

Masterwork options