Herod-C - Legendary Auto Rifle

Herod-C is an Auto Rifle Stasis Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Auto Rifle - Stasis - Primary - High-Impact Frame

Source: The Drifter

The Häkke Herod-C stays cool to the touch after hours of firing.

Weapon frame

High-Impact Frame

Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Base stats

StatValue
Impact31
Range79
Stability33
Handling30
Reload Speed38
Aim Assistance61
Zoom19
Airborne Effectiveness22
Ammo Generation51
Rounds Per Minute400
Magazine31
Recoil Direction76

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Armor-Piercing Rounds
    Rounds cause extra damage to combatants' shields and overpenetrate targets.
    • Slightly increases range
  • High-Caliber Rounds
    Shots from this weapon knock the target back farther.
    • Slightly increases range
  • Ricochet Rounds
    Rounds ricochet off hard surfaces.
    • Increases stability
    • Slightly increases range
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed
  • Light Mag
    Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Left column perks

  • Perpetual Motion
    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
  • Fourth Time's the Charm
    Rapidly landing precision hits will return two rounds to the magazine.
  • Hip-Fire Grip
    Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Auto-Loading Holster
    The holstered weapon is automatically reloaded after a short period of time.
  • Subsistence
    Defeating targets partially reloads the magazine from reserves.
  • Heating Up
    Final blows with this weapon increase accuracy and stability while improving vertical recoil.
  • Ensemble
    Improved handling and reload speed when allies are nearby.
  • Shoot to Loot
    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Dynamic Sway Reduction
    Improves accuracy and stability while continuously holding down the trigger.
  • Steady Hands
    Kills provide improved handling for all weapons for a short duration.
  • Compulsive Reloader
    Grants increased reload speed when close to full magazine.
  • Stats for All
    Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.

Right column perks

  • Focused Fury
    Dealing a portion of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.
  • Turnabout
    Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
  • Headstone
    Precision final blows spawn a [Stasis] Stasis crystal at the victim's location.
  • Tap the Trigger
    Grants a short period of increased stability and accuracy on initial trigger pull.
  • Unrelenting
    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Elemental Capacitor
    Increased stats based on the currently equipped Super.
    • [Solar] increases your reload speed.
    • [Arc] increases handling.
    • [Void] increases stability.
    • [Stasis] moderately controls recoil and increases movement speed when aiming down sights.
    • [Strand] increases airborne effectiveness.
  • Vorpal Weapon
    Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Moving Target
    Increased movement speed and target acquisition when moving while aiming down sights.
  • Demolitionist
    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • One for All
    Hitting three separate targets increases damage for a moderate duration.
  • Multikill Clip
    Reloading grants increased damage based on the number of rapid final blows made beforehand.
  • Frenzy
    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

Origin trait or grip options

  • Gun and Run
    Defeating targets builds stacks of Gun and Run for a short duration. Sprinting for a short time consumes a stack to partially reload this weapon's magazine from reserves; on Bows, this briefly improves draw speed.
  • Häkke Breach Armaments
    This weapon deals increased damage against vehicles and constructs.

    Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

Masterwork options