Midnight Coup - Legendary Hand Cannon

Midnight Coup is a Hand Cannon Kinetic Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Hand Cannon - Kinetic - Primary - Adaptive Frame

Source: Random Perks: This item cannot be reacquired from Collections.

The conspirators were too afraid to kill me—rightly so. I am the beloved father of the people, and the glorious mob would not suffer my death. My sentence was exile.

Weapon frame

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Base stats

StatValue
Impact84
Range40
Stability45
Handling60
Reload Speed56
Aim Assistance90
Zoom14
Airborne Effectiveness24
Ammo Generation60
Rounds Per Minute140
Magazine12
Recoil Direction80

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Accurized Rounds
    This weapon can fire longer distances.
    • Increases range
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Tactical Mag
    This weapon has multiple tactical improvements.
    • Slightly increases stability
    • Increases reload speed
    • Slightly increases magazine size
  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Steady Rounds
    This magazine is optimized for recoil control.
    • Greatly increases stability
    • Slightly decreases range
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed

Left column perks

  • Bewildering Burst
    Reloading this weapon after defeating a target causes the next hit to launch a Kinetic projectile that detonates into a disorienting blast.
  • Firefly
    Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.
  • Shoot to Loot
    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Explosive Payload
    Projectiles create an area-of-effect detonation on impact.
  • Moving Target
    Increased movement speed and target acquisition when moving while aiming down sights.
  • Attrition Orbs
    Dealing sustained damage creates an Orb of Power.
  • Rapid Hit
    Rapid precision hits temporarily increase stability and reload speed.

Right column perks

  • Rampage
    Kills with this weapon temporarily grant increased damage. Stacks 3x.
  • Kinetic Tremors
    Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • Zen Moment
    Causing damage with this weapon reduces recoil and flinch over time.
  • One for All
    Hitting three separate targets increases damage for a moderate duration.
  • Ancillary Ordinance
    Rapid elemental final blows and final blows on targets affected by elemental debuffs periodically prepare a homing micro-missile, which is launched from your target after this weapon's next final blow. Multiple missiles can be prepared.
  • Opening Shot
    Improved accuracy and range on the opening shot of attack.
  • Desperate Measures
    Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.

Origin trait or grip options

  • Indomitability
    Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Masterwork options