Punching Out - Legendary Sidearm

Punching Out is a Sidearm Solar Primary in Destiny 2. Review its base stats, perk pool, and masterwork options.

Weapon overview

Sidearm - Solar - Primary - Rapid-Fire Frame

Source: Complete strikes and earn rank-up packages from Commander Zavala.

Time to close up.

Weapon frame

Rapid-Fire Frame

Full auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.

Base stats

StatValue
Impact35
Range21
Stability63
Handling52
Reload Speed43
Aim Assistance56
Zoom12
Airborne Effectiveness12
Ammo Generation65
Rounds Per Minute450
Magazine16
Recoil Direction88

Available perks

Barrel or sight options

  • Arrowhead Brake
    Lightly vented barrel.
    • Greatly controls recoil
    • Increases handling speed
  • Chambered Compensator
    Stable barrel attachment.
    • Increases stability
    • Moderately controls recoil
    • Slightly decreases handling speed
  • Corkscrew Rifling
    Balanced barrel.
    • Slightly increases range and stability
    • Slightly increases handling speed
  • Extended Barrel
    Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel
    Ultra-light barrel.
    • Greatly increases handling speed
    • Slightly increases stability
  • Full Bore
    Barrel optimized for distance.
    • Greatly increases range
    • Decreases stability
    • Slightly decreases handling speed
  • Hammer-Forged Rifling
    Durable ranged barrel.
    • Increases range
  • Polygonal Rifling
    Barrel optimized for recoil reduction.
    • Increases stability
  • Smallbore
    Dual strength barrel.
    • Increases range
    • Increases stability

Magazine or battery options

  • Extended Mag
    This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size
    • Greatly decreases reload speed
    • Increases airborne effectiveness
  • Alloy Magazine
    Faster reload when the magazine is nearly empty.
  • Appended Mag
    This weapon's magazine is built for higher capacity.
    • Increases magazine size
  • Armor-Piercing Rounds
    Rounds cause extra damage to combatants' shields and overpenetrate targets.
    • Slightly increases range
  • High-Caliber Rounds
    Shots from this weapon knock the target back farther.
    • Slightly increases range
  • Ricochet Rounds
    Rounds ricochet off hard surfaces.
    • Increases stability
    • Slightly increases range
  • Flared Magwell
    Optimized for fast reloading.
    • Slightly increases stability
    • Greatly increases reload speed
  • Light Mag
    Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Left column perks

  • Overflow
    Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
  • Subsistence
    Defeating targets partially reloads the magazine from reserves.
  • Rangefinder
    Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Light Touch
    This weapon gains reload speed, handling, and aim down sight speed when you are amplified, radiant, or have Devour.
  • Recycled Energy
    Reloading after defeating targets grants energy to your lowest charged ability.
  • Heal Clip
    Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
  • Demolitionist
    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

Right column perks

  • Kill Clip
    Reloading after a kill grants increased damage.
  • Feeding Frenzy
    Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Swashbuckler
    This weapon gains increased damage from melee kills and kills with this weapon.
  • Meganeura
    Precision final blows create an elemental damage explosion that deals more damage based on the number of rapid precision hits dealt beforehand.
  • Binary Orbit
    Elemental final blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void weapons. Light final blows boost Stasis, Strand, and Kinetic weapons.
  • Incandescent
    Defeating a target spreads scorch to those nearby.
    More powerful combatants and opposing Guardians cause scorch in a larger radius.
  • Adrenaline Junkie
    This weapon gains increased damage and handling from final blows with grenades or this weapon.

Origin trait or grip options

  • Accelerated Assault
    Dealing sustained damage with this weapon loads a small amount of ammo from reserves, or removes heat, and slightly increases damage.
  • Vanguard Determination
    After using your class ability, final blows with this weapon grant you bonus damage resistance.
  • Suros Synergy
    Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.

Masterwork options